There is nothing as fun as 3D monster animation. It's really not that hard to create. I use a software called DAZ Studio. It is the easiest software in the world to use one creating life-like professional animations often in minutes..
It almost does all the work for you. If you are using the keyframe approach it is just a matter of posing you're pre-rigged pre-modeled 3D figure that also comes for free with the software. (These are, however, the base G2 models. To animate monster you will have to get one of the many model sets form the content marketplace.)
So then you will have to pose the model again in the next position you desire to create a movement. Then, after moving the keyframe timeline up a few frames, lets say 24 or 30 frames, and then hitting the play button; the software calculates all of the frames in between, and creates a smooth transition between poses, which is in essence keyframe animation.
The other way of doing it is just getting a plug-in, which you will find under the software tab at the DAZ 3D website called AniMate 2. The software helps you to effortlessly animate your 3D figures using what they call AniBlocks, or any blocks of animation.
The cool thing about these blocks is that they will blend seamlessly together depend how far you pull the green blend tool. In this way you can create unique and original animations. Just by expanding the animation block you can loop is the animation infinitely too.
It is also possible to edit your animations at the keyframe level, or fuse blocks together. And if you really want to take it a step further you can import BVH files to create your own custom aniblock animations. Another way of doing it is by turning your key framed animations into aniblocks as well.
I like to use free BVH files that you can find online at University sites.
My 3D Creature animation is unique because I don't necessarily want to use the normal kind of animations, or let's say, movements that are expected from monsters.
I like to use natural human everyday kinds of animations to express the character of my 3D creatures. In this way people can more easily relate to the character, and because of this they are perhaps even more scared of them.
It almost does all the work for you. If you are using the keyframe approach it is just a matter of posing you're pre-rigged pre-modeled 3D figure that also comes for free with the software. (These are, however, the base G2 models. To animate monster you will have to get one of the many model sets form the content marketplace.)
So then you will have to pose the model again in the next position you desire to create a movement. Then, after moving the keyframe timeline up a few frames, lets say 24 or 30 frames, and then hitting the play button; the software calculates all of the frames in between, and creates a smooth transition between poses, which is in essence keyframe animation.
The other way of doing it is just getting a plug-in, which you will find under the software tab at the DAZ 3D website called AniMate 2. The software helps you to effortlessly animate your 3D figures using what they call AniBlocks, or any blocks of animation.
The cool thing about these blocks is that they will blend seamlessly together depend how far you pull the green blend tool. In this way you can create unique and original animations. Just by expanding the animation block you can loop is the animation infinitely too.
It is also possible to edit your animations at the keyframe level, or fuse blocks together. And if you really want to take it a step further you can import BVH files to create your own custom aniblock animations. Another way of doing it is by turning your key framed animations into aniblocks as well.
I like to use free BVH files that you can find online at University sites.
My 3D Creature animation is unique because I don't necessarily want to use the normal kind of animations, or let's say, movements that are expected from monsters.
I like to use natural human everyday kinds of animations to express the character of my 3D creatures. In this way people can more easily relate to the character, and because of this they are perhaps even more scared of them.